![]() On the Stalingrad map that I played, clearing a street opened a route straight through to a key objective. Sudden Strike 4 doesn’t care for cleanliness. You could read that as a commentary on the horrors of war, in which men and machines alike are swiftly forgotten in the midst of battle, or you could see it as a way to keep battlefields clean as commanders click and scroll across them. One of the key tenets of most RTS games is that everything is disposable. Sudden Strike 4 is a return to a slower, more thoughtful time. Exceptions existed, with Company of Heroes the most splendid of them, but the wider arena of real-time strategy esemed like a thing of my past for a while. Either way, there was a point when war, whether interstellar or historical, became unmanageable for me. ![]() Either RTS games got faster or I got slower.
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